
Beta 2.0 Storyline and Features List
The world is changing. Raptors from all corners of Pangaea are under constant threat from the slime which came from the north, and clans are finding isolation to be a greater liability than asset. Raptors are not only quick to join forces with other Raptors, but other species of dinosaur as well. The Great Shattering which wiped out the Deathclaw clan has left clues about its origin, and even bigger mysteries to unravel. As the slime continues to crawl across Pangaea, the Ra

We're Back! Where Do We Go From Here?
Your friendly neighborhood dev team back again this morning with the question that's on everyone's mind: What can we expect to see in A4C in the coming weeks? If you've been on the PTR (1.4.2 as of this writing), then we hope you've had fun exploring the world and getting introduced to Age of the Four Clans' environment. You're probably noticing, however, that environment is a little on the sparse side. Indeed, there is so much more we have to bring to you all in days to come

Working With Maps
This week we've been polishing the tilesets our maps use. We wanted A4C to have a "painted" feel to its backgrounds, but in making them so very customized, we sometimes don't allow them the potential to "play well" with other tiles around them. Still, simplicity reigns here at EVOLV, so as we create, we try to incorporate a system that will be low on the memory consumption. That means sprites, tiles, etc have to be reusable, at least to a certain extent. Hence cleanup must co

A4C Story & Features List
I thought this would be an ideal place to introduce the story and features of the game... so without further ado... STORY
The four Raptor clans of the ancient Earth always held an uneasy alliance with one another. After a meteor devastated the Deathclaw Clan and unleashed strange creatures upon the planet, truces were made in order to find answers and return the world to order. The slime, a bizarre life form which oozed forth from the impact site, quickly spread to all corn